Funny Little Wars - the 2025 edition of Garden Campaigns
Garden wargames in the style of HG Wells
Sunday, December 29, 2024
Garden Campaigns - coming soon!
Monday, January 1, 2024
Return to the Isonzo - battle
From Divisional HQ,
Hotel Supremo (5*), Venice
Commander, there have been logistical issues…
Would you prefer the mules to bring forward:
The mountain artillery
or
The HMG company ...
Bombardment phase
The Austrian HE fell in front of COPSE A
The attack followed with the Alpini scaling the left flank and the Arditi assaulting the Table. Excellent Italian artillery fire silenced the defenders on the ridge line.
Both sides used gas, and the assault was pressed home in very limited visibility.
Friday, December 29, 2023
Return to the Isonzo: Orders and recce
Before playing the floor game, the campaign was played online, with taskings and orders and aero recce;
Italian Briefing
Situation -
You are commanding a Brigade of Mountain troops - the Arditi and Alpini are rated excellent, the Infantry average.
OOB
HQ
1 x Arditi Battalion – 2 x Independent Coys
1 x Alpini Battalion – can scale the flanks
1 x Infantry Battalion
1 x Battery light artillery – 2 x light gun with mules
3 x turns of heavy artillery pre - bombardment including gas
– 4 tubes in total
1 x turn of bombardment after Zero Hour
Austrian Briefing
Situation
You are commanding a Battalion of Mountain troops, supported by a Platoon of Assault troops - all are rated excellent.
Italian start line |
HQ – currently at HILL 103
1 x Battalion – currently 1 x Coy at the TABLE, and 1 x Coy
on the ridge line HILL 103 – HILL 130
1 x Assault Platoon – in Reserve
1 x MG Coy – 2 x mg – in bunkers below at HILL 103 and HILL
130 - connecting with the first and
second Company.
OP – at HILL 130 with comms to the Artillery and all
positions
1 x turn of bombardment after Zero Hour
3. Please provide orders for the Battalion, and your own initial position and future intent.
Friday, December 15, 2023
Return to the Isonzo
Winter Quarters in FLW land is filled with the Campaign books and other editing questions, but there is room for a winter game or two. In 2020 we played a game set in the 'immobile' front; the Alps in 1916/1917. And the hope is to return again, in the coming weeks.
The original game was a mini campaign, and TG and JW faced off (virtually) as the Italian and Austro Hungarian armies. Like many of our 'Big War' (HG's description of the Great War) it was palyed in three phases;
- Aviation recce
- Bombardment
- Attack
Winter, 1917, and the stalemate continues on the immobile
front. The Italian army is expected to
launch an offensive to capture the SOFA mountain - peaks 130, 103 and 113, a fortified mountain peak
that would allow the Italian army to have an undisputed field of fire towards
the Austrian road network beyond the mountain below.
The Italians have the men, the Austro-Hungarians the summits.
The Austrian front line
The Front runs from HILL 130 – across the valley to the feature
called ‘the Table/La Tavola/Der Tisch’ and runs up to HILL 113 at the south of
the perimeter. HILL 103 is on the
opposite side of the valley to HILL 13O, and is the central high point of the
mountain.
Please note HILL 130 &c are 130cm above floor level. SOFA montain is a sofa. The Table is so called because it is a table. The tree line stops here.
The Italian Front Line
The Italian front line runs along the tree line A – B – C.
View from 'B' |
The briefing will follow ...
Tuesday, October 3, 2023
The Railway Strike
I was delighetd to find this piece about the 1911 Railway strike:
https://www.world-of-railways.co.uk/news/modelling-the-first-rail-strike-of-1911/
Wednesday, July 12, 2023
Railway strikes - the great labour unrest 1911 - 1913
The new edition of FLW situates the original Little Wars in the context of 1913, and the background of strikes, the Home Rule crisis and the shadow of the Great War.
The uniforms of the British army in this period are fascinating - a fusion of service dress and ceremonial headdress. I have done some research at Kew to see if any specific orders were issued, and to date have not uncovered any information in the 'Aid to Civil Powers' papers.
I found this splendid photo of a Fusilier battalion on duty;
https://www.lulu.com/en/us/shop/paul-holcroft-wright/funny-little-wars/paperback/product-5m6ng6.html?page=1&pageSize=4
Friday, June 23, 2023
Little Campaigns - Volume 2 of FLW - or Garden Kriegspiel ...
The Spring has arrived, and Garden Kriegspiel is nearing completion. This will be the updated version of Little Campaigns, and will bring HG's Kriegspiel annotations to life. It is time for more photographs in the garden.
As this is a Wellsian Kriegspiel (using HG's spelling, lest the purists and linguists complain) it will feature Army Black as the main illustrations. But there will be a return to the Army Red of 1900 - 1913 - on campaign on the Veldt.
Elastolin Castles will feature, and the book will open with a night at the Opera - Wagner. of course ...
Friday, May 19, 2023
Holding the line - rules
The rule paly test has involved one Battalion with supporting arms, facing a Company across 'no mans land.'
Terrain
We have played a numebr of trench games outdoors - usually based on Brigade ++ attackes. One of the difficult things to simulate outdoors is the narrowness and claustraphobia of trench warfare. A walk around the preserved trenches in Ypres gives a real feeling for this. Lord Reith described trench warfare as standing in a narrow, deep, ditch in a field.
The terrain in this game is designed to replicate the narrowness of trench warfare, and the general lack of visibility.
Night fighting
Most of the action took place at night, and the rules used the HG type screen - and party popper for flares.
This seemed to work well.
Summary
This was an interesting play test for a small scale campaign, at battalion and company level. Thansk to the two Pals commanders, TG and JW. On the German side, it was fairly busy, but on balance, much better than being down south, in Verdun ...
Wednesday, March 22, 2023
Hull Commercials - patrol in No man's land
Hul Commercials - Orders
A COY Frontline Trench
B COY Reserve Trench
Orders:
Sentry A3: A. JONES
Sentry B3: A. ANTHONY
Sentry C3: B. WARD
Recce Party:
D. ALLOT-RAWSON
B. NORFIELD
B. THOMPSETT
Listening Post: J. MIMMACK
Recce Route start from A3 then make observations from the crater line at B6, then head back to WELLS STREET at B3
The Padre will remind them of the 11th Commandment Though shalt not get caught.
Observations to focus on intersection of A7 and B8
Saturday, February 25, 2023
Hull Comercials - into the line
The Knuston Pals say cheerio, for now, as they head off for Gwalia farm, near Poperinge.
Friday, February 3, 2023
Holding the line - the raid - follow up
The stretcher party and the Padre went out to find the CSM. This had to be completed in five game turns; with an alert defeneder firing star shells.
The stretcher bearers were pinned down on turn 3, and had to retreat -with one wounded. CSM King is officialy posted as missing.
Intelligence from from the prisoner - the opposition sector is manned by the 2nd Battalion of the Princess Hohenzollern-Simaringen- Anspach Regiment. Morale is high!
Saturday, January 28, 2023
Holding the line - the raid - and recovery
The raiders went in and captured the sentry - no noise - and so CSM King led the party into the German trench ... so far the raiders have complete surprise.
Turning from the sap, into the trench the German sentry was surprised, and an alert sounded - leading to a short and sharp melee...
Two defeneders killed in round 1, and Pte Thomas. In round 2 more German defenders were appearing, and the raiders were losing their impeteus. they fell back, loosing Pte Bradbury.
Collecting the prisoner, there was a dash through 'no man's land' dodging start shells and Mg fire - with CSM King wounded, and left in a shell hole.
There was an exchange of mortar fire, and then all quiet. A stretcher party will now have to head out and find the CSM.